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Nintendo President Satoru Iwata’s Death and Impact on the Gaming World

Wednesday, July 15, 2015

 

Satoru Iwata presenting a Wii console prototype at Nintendo's 2005 E3 press conference. Photo via Wikimedia CC.

Another legend has left us, and this time far too soon. On July 11th 2015 the President of Nintendo, Satoru Iwata died at age 55 from complications from a bile duct growth. 

Iwata-san has been an icon of gaming for over 30 years. He began developing games as a teen, and would go on to help develop popular games like Eathbound, Balloon Fight, and Kirby. He helped make Pokémon Gold and Silver two of the best entries in the series. 

When he officially joined Nintendo in 2000 things were going a bit slow for the big N, but in 2002 he would take over as President and help create two of Nintendo’s biggest hardware hits. In 2004 the Nintendo DS would be released. This new handheld game system was like nothing anyone had seen before. It’s crazy design with one touch screen for controls and other info, and a second main screen for all the action. Many thought it was gimmicky and would be just another failure in the Nintendo line, but as of today the DS line has sold several million units, and is the most popular dedicated handheld gaming device on the market even in the face of mobile gaming on phones and tablets.

Another of Mr. Iwata’s biggest hits was the Wii. With the goal of making gaming more inclusive, the Wii aimed for a more simplified motion control that allowed more people to pick up a controller and go bowling, or disc golfing, or paragliding. To say that it did well would be a vast understatement. The thing had half the power of the competition, but sold like nothing else except maybe the DS. The Wii was a revolution in motion gaming. Sony and Microsoft struggled to get something similar to market, but simply couldn’t hang. 

The 11th marks a sad day for people who love fun because Iwata-san loved fun. You could see it in his interviews, his Ask Iwata series, and Nintendo Direct videos. You could see it in his game and hardware designs. He longed for the thing that he loved, gaming, to be loved and enjoyed by all, not just those that label themselves “gamers.” He was one of the few heads of a major gaming corporation that actually played the games they were developing.

Satoru Iwata was an inspiration and an icon. He helped make some of the greatest gaming experiences and memories many have had. He brought games into nursing homes, and bars, and your mom and dad’s house. He made our lives better and he will be missed. 

“On my business card, I am a corporate president. In my mind, I am a game developer. In my heart I am a gamer.”

 

Related Slideshow: The Best Virtual Reality Gadgets and Games

Big names are now making VR a viable and desirable “new” technology. Google, Facebook, HTC, and Samsung are all in the game and the results make the 75-year-old View Master look like a child’s…well you get the idea. 

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ViewMaster

In fact the View Master has gotten a serious upgrade thanks to Google and it’s Google Cardboard project. The new View Master is now a fully immersive experience with 360-degree worlds, photosphere, and interactive “field-trips.” The $30 plastic viewer requires a smartphone to function, and can be replaced with a standard cardboard setup since most of the work is done inside the app, but the View Master is a much more durable version and will come with the classic reels. These reels, however are no longer inserted into the top of the device, but laid on a table and viewed through the smartphone app triggering the experience. 

Of course since the View Master is just a sturdier version of the standard Google Cardboard so it can be used for the variety of apps now available for the platform. Some of the best apps include Orbulus, VR Cosmic Rollercoaster, and Village. The View Master will be available in October, and will eventually support both Android and iOS.

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Samsung Gear VR

Similar to the Google Cardboard, Samsung has developed it’s own VR headset designed to use the Galaxy Note 4 as the display. The Gear VR is actually a very good-looking full-on headset that only cost $200. The drawback, and it is a very big very expensive drawback, is that it requires the $700 Galaxy Note 4 in order to function. Another drawback is the limited software. It can of course use all the VR apps and features available for Google Cardboard, but those are still very limited both in visual quality and variety. If you already have a Note 4 and $200 to blow this could certainly be a fun toy, but at this point I would probably just go for the View Master or straight cardboard box.

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HTC Vive

Like Samsung HTC is best known for it’s outstanding smartphones, particularly the outstanding One series. They were also the first to develop an Android phone so you would think they would be content with the Cardboard project or something similar to the Gear VR. This is not the case; HTC, with the help of Valve, has developed the HTC Vive a high end VR headset aimed at PC gamers. Basically HTC is handling the manufacturing of the device while Valve/Steam handle the software. With a Fall 2015 release date the Vive is the first of the big VR headsets to launch, and could set the stage for the others.

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Project Morpheus

Project Morpheus is Sony’s go at VR technology. This headset will connect directly to the Playstation 4 and provide a similar experience to the HTC Vive but in a console/living room setting as opposed to Vive’s PC/desk setting. Demos of the Morpheus have people on a luge, swimming with sharks, and robbing banks. If successful this could breathe new life into Sony’s lackluster attempt to copy the Nintendo Wii; the Playstation Move. Some of the issues gamers may have here are with the headset being wired to the PS4 and the potential amount of movement required of some games. Now movement and wires aren’t by themselves a bad thing, but pair them with a living room full of furniture, maybe a child/dog or two, and what amounts to a blindfold strapped to your head and you can see the potential for issues.

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Oculus Rift

The device that re-started it all; Oculus Rift was a project that began back in 2012 with Oculus VR founders Palmer Luckey and Brendan Iribe. Palmer envisioned a lightweight head mounted display (HMD) that was both functional and inexpensive. The first prototype was little more than a couple of LCD panels duct taped to the head and running Doom 3. In August of 2012 the company began its Kickstarter campaign that introduced the first “dev-kit” for $300 allowing many the chance to develop for this new and exciting platform. In 2014 Facebook bought Oculus VR for $2.2 billion. The Oculus Rift is set to launch sometime next year and will likely have a price tag of around two or three hundred dollars. 

The development of this next generation of VR looks like a promising one. Not only are these devices being developed for gaming and looking at pictures, but virtual tourism, medical uses, and virtual art shows are just the tip of the iceberg. Companies are developing VR arcades that merge real world environments and virtual ones to create even more realistic experiences.

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As exciting as all this sounds it is all still in it’s…we’ll say…toddler stage. Things are looking good, but we won’t know how good for another two to three years at the least. If you want to try VR out for yourself Google Cardboard is your best bet currently as most of the more advanced options don’t launch until later this year or next. You can find a list of Cardboard sellers here, and perhaps I’ll see you in a virtual space down the road.

 
 

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